PHASE 2 OF 8
Characters, locations, and props that stay consistent
Build detailed reference libraries for every character, location, and prop in your story — AI-generated appearance images, cross-referenced for consistency, with reusable Character Design Sheets for production-ready visual references.
From story asset to locked reference
How the Assets phase works
01
Define the asset
Characters, locations, and props come from the story with scene links and production context already attached.
02
Design and iterate
Generate or upload appearances, tune the style and prompt, and create the reference images or sheets the story needs.
03
Lock visual continuity
Configure character poses with the 3D model, then use templates, multiple appearances, and scope locks to keep the right visual version consistent across shots.
What's covered
Everything needed to move the story forward
- AI-generated reference images for characters, locations, and props
- Two-layer character system: script biography plus visual appearances
- Shared art style, prompt, model, aspect ratio, and effect controls
- Multiple appearances for costumes, ages, situations, and story continuity
- Custom uploads and AI prompt rebuilding grounded in project context
- 3D pose model for configuring character poses
- Character design sheets and reusable layout templates
- Project, season, episode, scene, and shot appearance scope locking
- Location reference sheets with INT/EXT, time of day, props, and continuity
- Prop references with script sync and location mapping
- Batch-generate up to 6 props in one AI image call
- Copy existing appearances into new versions without changing the source
- Shared reference library available to Storyboard, Video, and the Timeline Editor Media Browser